NewsPeeps - Stories tagged with programming
2
peeps

The Wolf Bytes: Windows Mobile Train Race

published 101 days, 9 hours, 50 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 104 days, 4 hours, 21 minutes ago
Saturday, November 28, 2009 10:06:13 PM GMT Thursday, November 26, 2009 3:35:39 AM GMT
After the closing night of DevConnections this year I went out with some friends who lived in Las Vegas.  On the way to their house I received an email asking me if I wanted to compete in the Windows Mobile Train Race over the weekend.  Not really sure what this meant, I said sure, it sounded like a great opportunity.  Little did I know how great of an opportunity this was.  As I received more details I learned that Microsoft Windows Phone and AT&T were going to fly eight developers to Seattle to hop... (more)
category: News | clicked: 0 | comment | | source: new.efficientcoder.net
tags: green, Microsoft, mobile, programming
1
peeps

Microsoft Reaches Out to Mobile Developers - InternetNews.com

published 200 days, 16 hours, 6 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 204 days, 14 hours, 16 minutes ago
Friday, August 21, 2009 3:50:47 PM GMT Monday, August 17, 2009 5:40:56 PM GMT
With Microsoft's Marketplace storefront for Windows Mobile apps set to launch, the company readies a series of free "WinMoDevCamps." August 14, 2009 By David Needle Giant Microsoft doesn't often find itself having to play the feisty upstart. But that's the situation when it comes to its mobile application storefront. Apple (NASDAQ: AAPL) is the big kahuna when it comes to online storefronts, having leveraged its iTunes music store expertise to develop the world's most successful mobile storefron... (more)
category: News | clicked: 0 | comment | | source: www.internetnews.com
tags: mobile, programming
1
peeps

JavaScript and PHP increase and a decline in static languages such as C, C++ and Java -- Redmond Developer News

published 201 days, 12 hours, 6 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 207 days, 15 hours, 19 minutes ago
Thursday, August 20, 2009 7:50:16 PM GMT Friday, August 14, 2009 4:37:51 PM GMT
New Stats Find Dynamic Languages on the Rise by Open Source Developers By Jeffrey Schwartz08/12/2009 Dynamic programming languages have started accounting for a greater percentage of code used by developers of open source projects over the past year, according to a survey released today. The increased usage of JavaScript and PHP in particular, suggests that static programming languages such as C, C++ and Java are being used less for open source projects. ... (more)
category: News | clicked: 0 | comment | | source: reddevnews.com
tags: open source, programming
1
peeps

Open Social gadgets now available on iGoogle | Webware - CNET

published 203 days, 18 hours, 24 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 207 days, 15 hours, 22 minutes ago
Tuesday, August 18, 2009 1:33:06 PM GMT Friday, August 14, 2009 4:34:49 PM GMT
August 12, 2009 12:00 PM PDT Open Social gadgets now available on iGoogle by Tom Krazit Google is ready to open up its iGoogle home page to the social world. The company is expected to announce Wednesday that gadgets for iGoogle can now take advantage of the Open Social API to build social-networking features into the small little software programs that iGoogle ... (more)
category: News | clicked: 0 | comment | | source: news.cnet.com
tags: Google, programming
1
peeps

Yahoo Quietly Axes Two Search APIs

published 203 days, 18 hours, 24 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 207 days, 15 hours, 24 minutes ago
Tuesday, August 18, 2009 1:33:06 PM GMT Friday, August 14, 2009 4:32:59 PM GMT
Adam DuVander, August 13th, 2009 It hasn’t been long since developers responded with fear that Yahoo’s innovative search tools could go away. Now two of the smaller, but still well-loved, APIs have been given less than a month to live. In a message on Yahoo’s developer forum, YDN’s Brian Cantoni posted a short and to the point notice: “We now have an official closure date of August 31, 2009 for the Term Extraction and Contextual Web Search services. Internally, both services share a backend da... (more)
category: News | clicked: 1 | comment | | source: blog.programmableweb.com
tags: programming, Yahoo
2
peeps

Scott Hanselman's Computer Zen - Top 10 Tips Working Developers Should Know about Windows 7

published 208 days, 14 hours, 26 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 209 days, 16 hours, 41 minutes ago
Thursday, August 13, 2009 5:30:23 PM GMT Wednesday, August 12, 2009 3:15:27 PM GMT
I've been tweeting about Windows 7 lately but I had a flash tonight that I should write some of this stuff down. Here's my list of the Top 10 Things Working Developers Should Know about Windows 7. I say "working developers" because if you're a .NET developer you either have run into these questions or you will, so why not put them in one place. These are in no particular order. Also, in case it's not clear, each heading here is a link.Windows 7 includes .NET 3.5SP1 If you're developing apps for Windo... (more)
category: News | clicked: 0 | comment | | source: www.hanselman.com
tags: programming, Windows
1
peeps

Version Checking (Just Don’t Do It) - Windows 7 for Developers - The Windows Blog

published 214 days, 19 hours, 8 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 215 days, 12 hours, 11 minutes ago
Friday, August 07, 2009 12:48:20 PM GMT Thursday, August 06, 2009 7:45:28 PM GMT
Version Checking (Just Don’t Do It) Posted by:Yochay Kiriaty 05:55 PM Wednesday Aug 05, 2009 Version checking is probably one of the most common Application Compatibility issues that both developers and users are facing. This is another post in a series of posts about Getting Ready for Windows 7. As said, this is probably the most common application compatibility issue that users as well as developers face is when an application fails u... (more)
category: News | clicked: 0 | comment | | source: windowsteamblog.com
tags: programming, Windows
1
peeps

User Account Control Data Redirection - Windows 7 for Developers - The Windows Blog

published 214 days, 19 hours, 8 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 215 days, 12 hours, 14 minutes ago
Friday, August 07, 2009 12:48:20 PM GMT Thursday, August 06, 2009 7:42:35 PM GMT
User Account Control Data Redirection Posted by: Yochay Kiriaty 02:27 PM Tuesday Aug 04, 2009 To making sure your application is ready (compatible) for Windows 7, I am going to start providing additional information about the few compatibility topics we introduced in the “Is Your Application Ready for Windows 7 RTM?” post. This post focuses UAC Virtualization or more known as Data Redirection. What Are You Talking About? Today, many ap... (more)
category: News | clicked: 0 | comment | | source: windowsteamblog.com
tags: programming, Windows
1
peeps

Software development choices « JonnyBoats

published 217 days, 13 hours, 28 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 220 days, 7 hours, 25 minutes ago
Tuesday, August 04, 2009 6:28:32 PM GMT Sunday, August 02, 2009 12:32:02 AM GMT
Anyone in the computer field is constantly called upon to make a dizzying array of choices. For a developer, a computer is hardly a set it and forget it device! All users must make choices like do I buy a Mac or a PC? If I get a PC, do I get a netbook with Windows XP, a laptop with Windows Vista or wait for Windows 7? No sooner than I get the computer it seems like I am faced with the question: “Is it time to upgrade?” For a developer things can be even more frenetic. By way of example, hardly a week... (more)
category: News | clicked: 0 | comment | | source: jonnyboats.wordpress.com
tags: Microsoft, programming
1
peeps

iPhone development tools that work the way you do | Mobilize - InfoWorld

published 221 days, 17 hours, 3 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 222 days, 15 hours, 7 minutes ago
Friday, July 31, 2009 2:53:10 PM GMT Thursday, July 30, 2009 4:49:22 PM GMT
July 29, 2009 iPhone development tools that work the way you do You don't need to master Cocoa and Objective C to create killer iPhone apps. Rhomobile, PhoneGap, Appcelerator, and Ansca tools leverage standard Web technologies and still tap native features When Apple opened up the iPhone to developers, O'Reilly books noticed a big jump in sales of its long-neglected titles on Cocoa and Objective C. These elegant dialects never caught on outside of Apple, but when the iPhone SDK appeared, the world ... (more)
category: News | clicked: 0 | comment | | source: www.infoworld.com
tags: iPhone, programming
1
peeps

Christopher M. Park - Blog: On Goals: For Love or For Money

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 38 minutes ago
Wednesday, July 29, 2009 7:18:57 PM GMT
One interesting comment that I've been seeing a lot lately around various message boards and such where people talk about AI War is the comment that the game is a labor a love, and that I'm clearly not looking to get rich off of it. It's actually refreshing to see that sort of opinion, since I was all but accused of being pretty mercenary (and in one case "one step above a viagra ad") in the early days of trying to promote the game (a super, super, hard thing for a new indie developer with no track reco... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: business, game, programming
1
peeps

Christopher M. Park - Blog: Designing Emergent AI, Part 4: Asymetrical Goals

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 41 minutes ago
Wednesday, July 29, 2009 7:15:58 PM GMT
The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The third part of this series covered the limitations of this approach. The topic, this time, is the asymmetrical system used for things like resource management in AI War. This topic is a very challenging one for me to approach, be... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: Designing Emergent AI, Part 2: Queries and Code

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 42 minutes ago
Wednesday, July 29, 2009 7:15:00 PM GMT
The first part of this article series has been a hit with a lot of people, yet criticized by others for being too introductory/broad. Fair enough, starting with this article I'm going to get a lot lower-level. If you're not a programmer or an AI enthusiast, you probably won't find much interest beyond this point. What Do You Mean, It Works Like A Database? First question that most people are asking is in what way my AI code can possibly be like a database. In a past article (Optimizing 30,000+ Shi... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: Designing Emergent AI, Part 3: Limitations

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 43 minutes ago
Wednesday, July 29, 2009 7:13:59 PM GMT
The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The second article was basically just for programmers and AI enthusiasts, as is this third one. The topic, this time, is the manner in which this approach is limited. This Approach Is Limited? Well, of course. I don't think that t... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: Range Checks - Approximation vs Accurate

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 44 minutes ago
Wednesday, July 29, 2009 7:13:02 PM GMT
Range checking is a hugely important topic for AI War, since it is relevant for targeting, movement, and calculation of other values such as danger levels, etc. So some of the key optimizations that I talked about in the past had to do with using distance approximation methods instead of more highly accurate distance calculations. (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: programming
1
peeps

Christopher M. Park - Blog: Choosing a DirectX Platform In C#

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 44 minutes ago
Wednesday, July 29, 2009 7:12:16 PM GMT
Apparently my game AI War: Fleet Command is the first selling game to use the SlimDX development framework. Does it reflect poorly on me that I didn't know that until today, a month after my game was actually released? Well, that knowledge probably wouldn't have scared me off from using their library, anyway -- the proof is in the pudding, and I liked their pudding the best out of all the ones I tried. At the time I remember seeing a "projects that use SlimDX" page, and I even looked a few of those,... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: How to stream an ogg file using DirectSound in SlimDX.

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 45 minutes ago
Wednesday, July 29, 2009 7:11:18 PM GMT
With a nudge in the right direction from the SlimDX devs, I've finally got a working streaming solution for DirectSound in SlimDX. This will be a part of the 1.007 release of AI War, improving performance in the game, but I also wanted to share the code for this since it isn't out there anywhere else. First of all, let me note that this entire solution is really just an adaptation of an MDX Directsound streaming solution by Dr Gary. Secondly, it uses the wonderful Ogg Vorbis Decoder (a C# wrapper fo... (more)
category: News | clicked: 1 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: Designing Emergent AI, Part 1: An Introduction

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 46 minutes ago
Wednesday, July 29, 2009 7:10:19 PM GMT
A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics. Decision Trees: AI In Most RTS Games First, the way that AI systems in most games work is via giant decision trees (IF A, then C, IF B, then D, etc, etc).... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: Designing Games In A Vacuum, Part 2: Units, Walls, and Caps

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 50 minutes ago
Wednesday, July 29, 2009 7:06:46 PM GMT
Continuing the discussion from Part 1 of this series, we'll discuss some of the unique challenges of a space-based game environment as it relates to unit design for the game AI War: Fleet Command. These difficulties actually helped to bring out some of the more novel features of the game, so in the end I'm quite glad I made the choice to set the game in space (despite all the headaches during the early stages of design and implementation). Issues Continuing the list of issues from the first article:... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
1
peeps

Christopher M. Park - Blog: Designing Games In A Vacuum, Part 1: Terrain & Positionality

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 223 days, 12 hours, 51 minutes ago
Wednesday, July 29, 2009 7:05:56 PM GMT
In developing the space-based RTS game AI War: Fleet Command, I encountered an unexpected design challenge: namely, I hadn't anticipated the issues that would be caused by setting the game in space. I've played space-based games like Homeworld (which I didn't care for) and Descent: Freespace (which I loved), among many others -- all sorts of Star Wars games, for instance. Most of the games that I had loved which were set in space all had a strong action element to them, usually involving piloting smal... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
Previous 1 2 3 Next