NewsPeeps - Stories tagged with game
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Qualities Of Good Online Games Site

posted by list12list12 21 days, 5 hours, 38 minutes ago
Friday, August 13, 2010 10:39:01 AM GMT
There are hundreds of free games sites online when you go online to play your favorite game, you are likely to be confused as to which games site to choose. If you are confused not sure which online games site to choose, don’t worry, here are few factors that you should consider while selecting your online gaming site. These are the qualities of good online games site. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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Are You Paying For Your Free Online Games?

posted by list12list12 36 days, 9 hours, 50 minutes ago
Thursday, July 29, 2010 6:27:22 AM GMT
There are hundreds of games websites on the internet and they most of them claim to be free online gaming websites. However, in reality not all of them that claim to offer free online games to their users are not really free. The users are made to pay in different ways. So when you are choosing your free online games website, you will have to check whether you are paying to pay games online indirectly. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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Do Online Games Pose Security Risks?

posted by list12list12 41 days, 8 hours, 12 minutes ago
Saturday, July 24, 2010 8:04:57 AM GMT
Many people avoid playing online games because they think that playing online games pose serious security risks. If you too are holding the same view, it is high time that you changed your views and started enjoying your game. There are many good online gaming websites. There are reliable gaming websites that you can use confidently to have fun online. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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Online Games That Improve Your IQ

posted by sami01sami01 51 days, 7 hours, 5 minutes ago
Wednesday, July 14, 2010 9:12:16 AM GMT
Very often our mental abilities become rusted as we get settled with our routine. Once a routine is formed, we will have to do very little thinking whether it is to do with personal life or with our professional life. Unfortunately this is what happens with most of us; our life becomes boring this can eventually lead to loss of interest in everything we do including our recreational activities. It has also been noticed the IQ level of such people drop over a period of time. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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The Importance Of Choosing The Right Online Gaming Site

posted by sami01sami01 74 days, 8 hours, 37 minutes ago
Monday, June 21, 2010 7:40:04 AM GMT
There are thousands of people across the world that enjoy playing free games online. Online games come as such a great blessing for all of us. To meet the needs of the increasing online gaming fans many new gaming websites are launched regularly. Unfortunately not all free games sites offer the standard of service. The quality of games online are not the same in all the sites. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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Why Are Online Games Becoming Increasingly Popular?

posted by sami01sami01 83 days, 9 hours, 6 minutes ago
Saturday, June 12, 2010 7:10:41 AM GMT
Irrespective of the age group, today everyone loves to enjoy playing online games. The popularity of playing games online is becoming more and more popular. There are number of reasons for the increasing popularity of online games.Lately every family in the US has been trying to cut back on their expenses as the effects of recession is taking its toll on each family. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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Take a Break and Enjoy Exciting Online Games

posted by sami01sami01 92 days, 5 hours, 56 minutes ago
Thursday, June 03, 2010 10:21:11 AM GMT
We are in a fast paced world and all of us have a hectic schedule that makes it difficult for us to spare time for personal activities and entertainment. However, this is not a healthy lifestyle because if we do not give enough time for ourselves and take necessary breaks, we are likely to get burnt out faster than we should. To avoid such things from happening we should look around for options that will allow us to relax and unwind a bit. (more)
category: News | clicked: 0 | comment | | source: www.freegamesonline.com
tags: free games, game, game online, games, Games Online
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Games - GamesWooz.Com - Free Games

posted by ramu01ramu01 94 days, 10 hours, 24 minutes ago
Tuesday, June 01, 2010 5:53:20 AM GMT
I`m glad I found this cool games website - GamesWooz.com. They really have nice games. I can play games, instantly for free! Also, they have some video clips, podcasts, and more! (more)
category: News | clicked: 0 | comment | | source: www.gameswooz.com
tags: free games, free online games, game, games, online games
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Christopher M. Park - Blog: On Goals: For Love or For Money

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 20 hours, 58 minutes ago
Wednesday, July 29, 2009 7:18:57 PM GMT
One interesting comment that I've been seeing a lot lately around various message boards and such where people talk about AI War is the comment that the game is a labor a love, and that I'm clearly not looking to get rich off of it. It's actually refreshing to see that sort of opinion, since I was all but accused of being pretty mercenary (and in one case "one step above a viagra ad") in the early days of trying to promote the game (a super, super, hard thing for a new indie developer with no track reco... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: business, game, programming
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Christopher M. Park - Blog: Designing Emergent AI, Part 4: Asymetrical Goals

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 1 minute ago
Wednesday, July 29, 2009 7:15:58 PM GMT
The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The third part of this series covered the limitations of this approach. The topic, this time, is the asymmetrical system used for things like resource management in AI War. This topic is a very challenging one for me to approach, be... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: Designing Emergent AI, Part 2: Queries and Code

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 2 minutes ago
Wednesday, July 29, 2009 7:15:00 PM GMT
The first part of this article series has been a hit with a lot of people, yet criticized by others for being too introductory/broad. Fair enough, starting with this article I'm going to get a lot lower-level. If you're not a programmer or an AI enthusiast, you probably won't find much interest beyond this point. What Do You Mean, It Works Like A Database? First question that most people are asking is in what way my AI code can possibly be like a database. In a past article (Optimizing 30,000+ Shi... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: Designing Emergent AI, Part 3: Limitations

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 3 minutes ago
Wednesday, July 29, 2009 7:13:59 PM GMT
The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The second article was basically just for programmers and AI enthusiasts, as is this third one. The topic, this time, is the manner in which this approach is limited. This Approach Is Limited? Well, of course. I don't think that t... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: Choosing a DirectX Platform In C#

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 5 minutes ago
Wednesday, July 29, 2009 7:12:16 PM GMT
Apparently my game AI War: Fleet Command is the first selling game to use the SlimDX development framework. Does it reflect poorly on me that I didn't know that until today, a month after my game was actually released? Well, that knowledge probably wouldn't have scared me off from using their library, anyway -- the proof is in the pudding, and I liked their pudding the best out of all the ones I tried. At the time I remember seeing a "projects that use SlimDX" page, and I even looked a few of those,... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: How to stream an ogg file using DirectSound in SlimDX.

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 6 minutes ago
Wednesday, July 29, 2009 7:11:18 PM GMT
With a nudge in the right direction from the SlimDX devs, I've finally got a working streaming solution for DirectSound in SlimDX. This will be a part of the 1.007 release of AI War, improving performance in the game, but I also wanted to share the code for this since it isn't out there anywhere else. First of all, let me note that this entire solution is really just an adaptation of an MDX Directsound streaming solution by Dr Gary. Secondly, it uses the wonderful Ogg Vorbis Decoder (a C# wrapper fo... (more)
category: News | clicked: 1 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: Designing Emergent AI, Part 1: An Introduction

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 7 minutes ago
Wednesday, July 29, 2009 7:10:19 PM GMT
A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics. Decision Trees: AI In Most RTS Games First, the way that AI systems in most games work is via giant decision trees (IF A, then C, IF B, then D, etc, etc).... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: Games As Art... Or Not

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 8 minutes ago
Wednesday, July 29, 2009 7:09:04 PM GMT
"Can Games Be Art (tm)" is a big question that a lot of people have asked over the years. There are heated arguments on both sides, and I don't really intend to get into that here. The fact remains, a lot of people believe that some games are art, or at least art-like, and this article is addressed to those people. Passage, Braid, and Gravitation Since I count myself as one of those who believe that games can be art, for me this raises the question of should they be? Through a quite old post on th... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game
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Christopher M. Park - Blog: The Case For Co-Op Games

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 9 minutes ago
Wednesday, July 29, 2009 7:08:03 PM GMT
I am running an experiment. My company's first game, AI War: Fleet Command, is an RTS game that is entirely cooperative. Not that you can't play it single-player -- you can, and it's completely fun that way -- but there is no player-vs-player mode in a genre that is known for its pvp skirmishes. Was this a smart design decision? Time will tell. Why Co-Op? I don't have any focus group data, survey results, or market studies to back up my feeling that co-op is important. However, it seems like the... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game
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Christopher M. Park - Blog: Designing Games In A Vacuum, Part 2: Units, Walls, and Caps

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 10 minutes ago
Wednesday, July 29, 2009 7:06:46 PM GMT
Continuing the discussion from Part 1 of this series, we'll discuss some of the unique challenges of a space-based game environment as it relates to unit design for the game AI War: Fleet Command. These difficulties actually helped to bring out some of the more novel features of the game, so in the end I'm quite glad I made the choice to set the game in space (despite all the headaches during the early stages of design and implementation). Issues Continuing the list of issues from the first article:... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Christopher M. Park - Blog: Designing Games In A Vacuum, Part 1: Terrain & Positionality

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 400 days, 21 hours, 11 minutes ago
Wednesday, July 29, 2009 7:05:56 PM GMT
In developing the space-based RTS game AI War: Fleet Command, I encountered an unexpected design challenge: namely, I hadn't anticipated the issues that would be caused by setting the game in space. I've played space-based games like Homeworld (which I didn't care for) and Descent: Freespace (which I loved), among many others -- all sorts of Star Wars games, for instance. Most of the games that I had loved which were set in space all had a strong action element to them, usually involving piloting smal... (more)
category: News | clicked: 0 | comment | | source: christophermpark.blogspot.com
tags: game, programming
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Amver, Saving Lives at Sea Since 1958: Wired Magazine's Pirate Game; Good or Exploitation?

published 400 days, 2 hours, 40 minutes ago posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 401 days, 3 hours, 7 minutes ago
Thursday, July 30, 2009 1:36:38 PM GMT Wednesday, July 29, 2009 1:09:39 PM GMT
Amver received a Tweet from one of our followers about a new game Wired Magazine is promoting. It's called Cutthroat Capitalism and, according to the site, "You are a pirate commander staked with $50,000 from local tribal leaders and other investors. Your job is to guide your pirate crew through raids in and around the Gulf of Aden, attack and capture a ship, and successfully negotiate a ransom." (more)
category: News | clicked: 0 | comment | | source: amveruscg.blogspot.com
tags: game, marine
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