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Christopher M. Park - Blog: Optimizing 30,000+ Ships In Realtime In C#

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 924 days, 15 hours, 48 minutes ago
Tuesday, July 28, 2009 9:33:39 PM GMT

My latest game, AI War: Fleet Command, has some of the highest unit counts in the RTS genre. Most campaigns against moderately-hard AIs have over 30,000 ships being simulated at once by the time they are done, and many multiplayer campaigns have upwards of 60,000 or more ships. The game is coded in C#, a JIT-compiled programming language that some people think doesn't have the power/efficiency of C++.

I don't have any numbers to really compare the processing power of one versus the other in an empir...

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tags: .NET

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