The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The third part of this series covered the limitations of this approach. The topic, this time, is the asymmetrical system used for things like resource management in AI War.
This topic is a very challenging one for me to approach, be...
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