A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics.
Decision Trees: AI In Most RTS Games First, the way that AI systems in most games work is via giant decision trees (IF A, then C, IF B, then D, etc, etc)....
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