1
peeps

Christopher M. Park - Blog: Designing Emergent AI, Part 1: An Introduction

posted by http://jonnyboats.wordpress.com/http://jonnyboats.wordpress.com/ 923 days, 23 hours, 48 minutes ago
Wednesday, July 29, 2009 7:10:19 PM GMT

A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics.

Decision Trees: AI In Most RTS Games First, the way that AI systems in most games work is via giant decision trees (IF A, then C, IF B, then D, etc, etc)....

category: News | clicked: 0 | | source: christophermpark.blogspot.com | show counter code
tags: game, programming

No comments yet, be the first one to post comment.

To post your comment please login or signup