Apparently my game AI War: Fleet Command is the first selling game to use the SlimDX development framework. Does it reflect poorly on me that I didn't know that until today, a month after my game was actually released? Well, that knowledge probably wouldn't have scared me off from using their library, anyway -- the proof is in the pudding, and I liked their pudding the best out of all the ones I tried.
At the time I remember seeing a "projects that use SlimDX" page, and I even looked a few of those,...
No comments yet, be the first one to post comment.